Apps people actually want to use
Most mobile apps get deleted within three days. We design experiences that stick because we focus on what real users need, not what looks flashy in a pitch deck.
Start your project
Most mobile apps get deleted within three days. We design experiences that stick because we focus on what real users need, not what looks flashy in a pitch deck.
Start your project
After working on dozens of mobile projects, I've noticed a pattern. Teams rush into visual design before understanding how people will actually interact with their app. They assume users will explore every feature, read every tooltip, follow the intended path.
But real users don't work that way. They open an app with a specific goal, often while distracted or in a hurry. If the path isn't obvious within seconds, they're gone.
We start every project by mapping user journeys before touching any design tools. Not theoretical personas, but actual behaviour patterns from similar apps in your space.
You don't need to wait months to validate your design direction. Our process delivers testable prototypes quickly so you can learn from real user feedback early.
Interactive wireframes that your team can click through and critique, with core user flows mapped and ready for feedback.
Simple prototypes tested with actual users, revealing friction points before investing in full visual design or development.
Each testing round informs the next iteration, building confidence that your final design will actually work for users.
The real test comes when actual users download your app. Here's what happens when design decisions are based on user behaviour rather than assumptions.
Our previous app had a 40% drop-off rate on the onboarding screen. FlowSpotNeuron redesigned the entire flow based on where users were getting stuck. Now 82% complete signup. The difference in our user numbers is genuinely startling.
We thought we needed a complete visual overhaul. Turns out our problem was navigation structure. Three weeks of user research and redesign work increased our daily active users by 60%. Sometimes the answer isn't prettier design, it's clearer thinking.
We've refined this process over three years and dozens of projects. It works because it puts user behaviour at the centre while keeping your business goals in focus.
We analyse how users currently solve the problem your app addresses, identifying behaviour patterns and expectations.
Information architecture and user flows take shape, creating the skeleton that will support all visual design decisions.
Visual elements and interactions that align with user mental models, making the app feel intuitive from first touch.
Real users interact with prototypes, revealing assumptions we got wrong so we can fix them before development starts.
Whether you're starting from scratch or fixing an existing app that's not performing, we can help. Book a consultation and we'll discuss your specific challenges and how our approach might work for your project.
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