Why We Prototype in Stages
We've stopped showing finished designs on day one. Instead, we sketch rough flows first and test them with five people. Sounds obvious now, but it took three failed projects to learn this lesson properly.
Recent thoughts from our studio on mobile design, practical UX patterns, and what we're learning while building apps for real clients. Nothing fancy—just honest notes from the design desk.
We've stopped showing finished designs on day one. Instead, we sketch rough flows first and test them with five people. Sounds obvious now, but it took three failed projects to learn this lesson properly.
A retail client asked for something "creative" with their menu. We convinced them to keep it simple. Three months later, their support tickets dropped by 40%. Sometimes the best design is the one users don't notice.
Scope creep happens. But we've found that most "new requirements" are actually old requirements that weren't explained properly the first time. Now we ask annoying questions upfront and document everything.
We're still using Figma for everything. Tried switching to newer tools but kept coming back. Also started using more paper sketches before touching the computer—turns out our best ideas happen away from screens.
Our designers work with different types of businesses—from startups trying to validate an idea to established companies rebuilding legacy apps. Each project teaches us something new.
Sometimes it's about finding the right animation timing. Other times it's convincing a stakeholder that users don't read three-paragraph instructions. The variety keeps things interesting, and we're always figuring out better ways to solve old problems.
We share what works and what doesn't. No sugarcoating, no corporate speak—just practical observations from people who design mobile interfaces every day.
Senior UX Designer
Interface Specialist
April 2025
We're running a small workshop on mobile prototyping techniques. It'll be hands-on—bring your laptop and a project you're stuck on. Limited to twelve people so we can actually help everyone.
June 2025
Finally finishing the write-up on that healthcare app we worked on last year. Took ages to get permission to share the details, but it's an interesting story about designing for users with limited tech experience.
September 2025
Planning to open our studio for an afternoon in early autumn. Come see how we work, ask questions about projects, or just chat about design over coffee. No formal presentations—just genuine conversation.